


This is probably the equivalent of the ITEM.BIN file in the PS1 version. ITGET.BIN - I'm guessing this is where the menu text lives.MDT files - These contain the games script. The FIELD directory has the following files of interest: The games file structure also seems to be pretty straight forward. The English PS1 version uses a fixed width 8x16 font instead.These can be used to replace the font and put it in an order to allow for ASCII formatted text. Luckily however members at SegaXtreme made tools to decompress and recompress it years ago. The rest of the game uses a compressed 16x16 fixed width font.There's an uncompressed 8x8 font that has a full English ASCII font for menus.

The Saturn version has 2 fonts stored in FDATA.BIN.The Saturn version was somewhat recently translated into Korean which has made it easy to isolate where the script is.The Saturn version's script is also completely uncompressed, but uses a custom encoding format.The English PS1 version's script is completely uncompressed and in ASCII formatting.The PS1 version and the Saturn version's files are actually quite similar.And it's actually proving to be quite a bit easier to figure out so far due to the following reasons: So since it's now at a point where there's not much for me to really help with at the moment with that project, I've been snooping around in Grandia's files for the Saturn and PS1. Tea have been able to make headway due to a somewhat recent iOS port that is based on the Saturn port. However recently members over at SegaXtreme such as Ms. I got stuck early on and wasn't able to make much progress. So a while back I made a topic here about translating Lunar Silver Star Story for the Saturn.
